Killzone 3 – Review

  • Game: Killzone 3
  • Release Date: February 22, 2011
  • Publisher(s): Sony Computer Entertainment (SCE)
  • Developer(s): Guerrilla Games
  • Genre(s): First-person shooter
  • Platform(s): Playstation 3

Story/Plot:

Killzone 3 takes place as the third game in the Killzone series, set in the era of space colonization sometime in the future. The game takes place on the planet “Helghan” which is populated by the enemies of the ISA (Interplanetary Strategic Alliance), the Helghast. With their former leader Scolar Visari dead, the Helghast have turned to their new leader, Admiral Orlock. There is a war being waged between the ISA and the Helghast and Thomas “Sev” Sevchenko wishes to end it once and for all. Sev and his comrade Rico Velasquez must move quickly to stop the impending doom of Earth, and the brutality of the Helghast. Admiral Orlock is not the only problem though, Jorhan Stahl is a much more deadly adversary and as the head of Stahl Arms Corporation, he is a deadly foe. It is up to Sev and Rico to put a stop to all the madness, and bring peace back to Earth and humanity as a whole.

Gameplay:

As a first-person shooter, the gameplay for Killzone 3 is pretty straight forward. The player will be able to choose from a variety of different weapons, ranging from assault rifles to rocket launchers. At any given time the player will be able to carry 2 heavy or main weapons, a pistol, and frag grenades. The enemies faced are tough and relentless, making the game difficult to “run and gun” through, even on the lower difficulty settings. The player will need to be resourceful and careful when facing Helghast head on. Other than the Helghast, no other true enemies are found. The Helghast do arm themselves to the teeth, though, and they also use machinery such as small jets and robotic armor suits against their foes. There are a few times in which the player will be given the ability to use a jetpack, which breaks up the gameplay and adds an interesting touch. The most unique thing about the game is the use of the Six Axis in the Playstation 3 controller. Placing mines and turning valves requires the use of the Six Axis which breaks up the monotony of the basic gameplay. This game also supports the Playstation Move motion controls, though I did not personally use them.

Visuals/Presentation:

The visuals of the game are interesting since it takes place on an alien planet. There are certain areas that are visually stunning and are very unique which make the player really think about their surrounds. Other settings are plain and are what to be expected, but nonetheless keep with the mood of the game. For the most part, the game itself feels unique visually and separates itself from other games in its genre. The presentation itself is stunning, since the graphics of the game are so crisp and clean. Regardless of the settings, everything in the game is extremely realistic aesthetically and lives up to the Playstation 3 exclusive expectation of having amazing graphical content. The soundtrack is nothing special. It sets the mood in the right way and gives validity to the feelings the player will experience. Voice acting in the game was done well, other than Brian Cox, who is the voice of Visari, none of the other actors are extremely well known. They do a good job though, and are easy to differentiate from each other.

Final Score:

8

My Thoughts:

This game was a very fun game to play, and very challenging. I typically play most games on the middle or normal difficulty setting, and even there the game really put up a fight. I felt that even though the game was fun and had a good story, it was still a typical first-person shooter. That isn’t really a bad thing, I love first-person and third-person shooters, but I suppose I didn’t feel like it was unique enough to get any special attention. I would recommend this game and its predecessors to anyone with a PS3 who is looking for a fun shooter.

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