Ever since I was a kid I’ve noticed that most video games which allow you to choose a difficulty only have three to choose from: Easy, medium, and hard. Very few have had more that that and it got me thinking, why not have more difficulties to choose from all the time? I hear gamers complaining about games being to easy or too hard these days and I think it’s due to the lack of selection that most games have when it comes to difficulty choice. I’ve noticed that recently some games are giving more difficulty options to players, but not all games (or even most games) are doing that. So what gives and why should you care? I’ll tell you why, it affects nearly everyone, including you.

I’m still too afraid to play Demons Souls…

Most games have the typical three difficulty choices, and then maybe one especially hard one that appears as soon as the game is completed. I just don’t think that’s enough in today’s gaming world. There is such a variety of gamers out there that it seems unfair to make them all choose such bland, black and white difficulties. Everyone knows that when there are three choices, it’s always too easy, normal, and tough. The problem is that sometimes too easy is just that, too easy. Or it’s not easy enough. Normal is usually a good middle ground so there isn’t much that is wrong with that one, but tough is another story. People like a challenge, and when you complete a game and it felt too easy and you want more, what do you do when hard is all there is? There is nothing you can do but accept it. You shouldn’t have to though. Casual and hardcore gamers alike want more. Something that isn’t so easy your cat could play it and not die but not too hard, or something that is the ultimate test of how much you care to die over and over again to complete a game.

Wow, that sure looks tough.

Here’s what I propose happens: There should be at least five separate difficulty settings. Very easy, easy, normal, hard, and very hard should be the norm. I’d also like to see a large difference between all these settings. Very easy and easy shouldn’t be the same, and neither should hard and very hard. Every gamer should have a variety of difficulties to pick from that differ from one another in a big way. It would make for much more customization, if you will, when it comes to how you play the game. This would also satisfy the hardcore gamers and casuals alike. I would personally love to have more of a choice. I tend to stay in the middle and go for normal, just because I don’t care for a huge challenge or for no challenge at all. I wouldn’t mind making things a little tougher though, and I think if more difficulty options are put into place I could do that with ease.

These are just my opinions and ideas, what matters is that the games are played and liked (or disliked). I just wouldn’t mind seeing more choices when it comes to difficulty. What do you think about difficulty settings? Would you want them to change at all or are you just fine with how they are now?