DmC: Devil May Cry – Review

DmC-BoxArt

  • Game: DmC: Devil May Cry
  • Release Date: January 15, 2013
  • Publisher(s): Capcom
  • Developer(s): Ninja Theory
  • Genre(s): Hack and Slash, Action, Platformer
  • Platform(s): Xbox 360, PlayStation 3, PC

Story/Plot:

This game takes place as a reboot of the Devil May Cry series, meaning that it starts anew and creates in own universe at the beginning rather than following the parameters or counting as a sequel to its predecessors.

In DmC: Devil May Cry players play as Dante, a cocky, womanizing young man living his life in a trailer next to an amusement park. In this world Dante lives in, demons are commonplace. He sees them everywhere as they control the world he lives in and he hates them, they make him sick. One morning after hooking up with a couple of girls, Dante is awakened by a young woman looking to offer him assistance after telling him he is being hunted by a demon. Dante is soon attacked by a massive demon called a Hunter. This Hunter has been sent to kill Dante and his is forced into Limbo to fight it. In the game, Limbo is hidden version of the city that acts as a middle ground between the human world and the demon world. In Limbo, humans cannot see him but can see the destruction he or the demons cause. The young woman, named Kat, is a special medium that can connect to Limbo but cannot enter it. She can talk to Dante and guide him but cannot physically help him. After fighting his way through Limbo and defeating the demons trying to kill him, Kat guides Dante out of Limbo and takes him to meet her boss, Vergil. Vergil, disguising himself with a mask when making public announcements, is the leader of a “terrorist” organization bent on taking down the leader of the demons – Mundis. Vergil is also Dante’s twin brother and after revealing this and the fact that he and Dante are Nephilim (sons of an angel mother and a demon father) meaning they are the only ones who can kill the demon king, they team up to take down Mundis and end the demons control over the humans. Dante is now faced with the task of who he really is and the power he really has while facing all kinds of obstacles and demons along the way.

Score: 9/10

Gameplay:

The gameplay is hack and slash based, meaning that players will spend battle sequences swinging around weapons and pairing moves together to make combos. It’s not all “button-mashing” since one of the ways players receive score bonuses is by gaining style points. Style points are acquired by pairing moves together and mixing up attacks, as opposed to repeating the same attack multiple times, gaining players a style score such as D, C, B, A, S, SS, or SSS. The higher up the player goes in score, the better the rank becomes, and the more points are earned. Points are used to upgrade weapons and abilities as well as buy items. Players have plenty of weapons to pair together for combos, making for some amazing moves. In the beginning, Dante is equipped with his classic sword (Rebellion) and a pair of guns (Ebony and Ivory). As players progress through the game, they will gain a few more weapons to use at their discretion. There are two angel weapons, two demon weapons, and two extra guns. All of the weapons are easily interchangeable in combat, so players can pair up all the weapons in a single battle if they wish or simple set their favorites and use those. Players also acquire the ability to use Dante’s Devil Trigger mode later in the game. This is a type of super mode in which Dante channels the demon side of him giving him more powerful attacks while gaining health for a short period of time. This mode can be used when the Devil Trigger bar (below the health bar) is full enough, and when triggered enemies are launched helplessly into the air are cannot fight back with Devil Trigger is active.

Combat isn’t the only aspect of this game, although it is a major aspect. This game may also be classified as a platformer due to the movement through the levels of the game. Players will be led along paths in which they must jump about from place to place, sometimes using Dante’s special moves. Dante is given the ability to use his angel and demon powers to traverse levels in the form of hooks. The angel hook will pull Dante up or onto select locations and the demon hook will pull objects towards or away from Dante making new platforms or clearing paths. Both of these abilities make it possible for Dante to travel through the wilderness of Limbo. DmC also offers collectibles that players can find, open, or attack in order to gain points and earn a better completion rate at the end of the level. There are keys and doors in each level as well as lost souls. souls that are trapped in Limbo and need to be attacked to be saved. Finding all the collectibles in a level will gain players completion points leading up to upgrade points, so that players can upgrade their weapons and abilities faster making Dante more powerful.

Score: 10/10

Visuals/Presentation:

DmC features a brilliant musical score by the bands Combichrist and Noisia, making traversal through the game feel powerful and intense through musical accompaniment  Both bands are used throughout the game exclusively, in combat as well as while Dante is simply walking around the levels. It is done in a way that compliments every aspect of the game, making the gameplay, boss battles, and cut scenes stand out. The art direction of the game has taken and more unique, yet realistic take on the surroundings and circumstances of the game. Looking different compared to its predecessors, DmC offers up an enlightening visual experience. Not only is the graphical content crisp with little to no flaws, the scenery stands out on its own. Limbo in particular is given a unique, saturated glow to distinguish it from the human world. The colors are filtered to look more crisp, bold and drawn out. The scenery design itself brings players into another world that feels similar to the regular world yet completely different. The level traversal and combat are done in a way that is not tiresome for players, it does not feel overdone or boring at any point in the game. Aided by a talented cast of voice actors and brilliant character design (thanks to Ninja Theory), the characters are deep and rich with emotions, development, and character. All of the main characters are unique themselves and have a way of making players feel the emotions they feel, the side characters and bosses are also done very well. Offering up references to past games while making DmC: Devil May Cry all their own, Ninja Theory does a fantastic job of keeping the game true enough to its roots while being its own, standalone game.

Score: 10/10

Final Score:

10/10

2 thoughts on “DmC: Devil May Cry – Review

  1. I chose to pick-up Ni no Kuni in lieu of DMC and I regret nothing! I’m interested DMC, I just don’t have enough time for it at the moment. I’m thinking I’ll get it between the release of DS3 and Bioshock.

    And such a glowing review, the “hardcore” DMCers will not be pleased. They might petition Obama to get it pulled.

    Like

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