• Game: Resident Evil Revelations
  • Release Date: February 7, 2012 (Nintendo 3DS) / May 21, 2013 (Home Consoles)
  • Publisher: Capcom
  • Developer: Capcom
  • Genre: Survival Horror, Action
  • Platforms: Nintendo 3DS, Wii U, PlayStation 3, Xbox 360, PC
  • Platform Chosen By Reviewer: PlayStation 3


Resident Evil Revelations takes place between Resident Evil 4 and Resident Evil 5, shortly after the Bioterrorism Security Assessment Alliance (BSAA) was established. The BSAA was co-founded by Jill Valentine and Chris Redfield, the two main characters of this game and the protagonists of the very first Resident Evil game. The basis of the story centers around a floating city called Terragrigia which was attacked by a bioterrorist organization, Il Veltro, which ultimately lead to the destruction of the city in an attempt to keep the attack contained. A year after the Terragrigia incident players find themselves in the shoes of Valentine and Redfield as they uncover the secret behind the attack and attempt to prevent a new threat by Il Veltro. Revelations introduces a few new characters who are members of the Federal Bioterrorism Commission (FBC), they help Valentine and Redfield throughout the game’s campaign as serve as partners for each character. Parker Luciani and Jessica Sherawat were both part of the team sent to Terragrigia in order to assess the situation, and now both of them are working with Valentine and Redfield to uncover and stop Il Veltro once and for all.


Resident Evil Revelations is played in the third person perspective with the camera focusing on an over-the-shoulder view of the character being played. Players can aim their weapon and shoot while walking and moving through the environment which makes attacking and evading enemies easy. If the player chooses to run from an enemy there is a way in which they can dodge an incoming attack while running, helping to conserve ammo while taking the least amount of damage possible. Revelations hearkens back to and earlier time in Resident Evil history in which survival horror was the main genre of the game. Players will find that health and ammunition is scarce and a focus is returned to puzzle solving and exploration of the environment.

A new device called Genesis helps players scan and discover hidden objects as well analyze fallen enemies. Scanning the environment with Genesis can uncover hidden objects like ammo, health, and key story items. Players can also use Genesis to scan dead enemies, gaining information on the enemy and earning rewards. Each enemy scan adds a percentage to a meter, once the meter reaches 100% the players earns a green herb (health). This process can be tiresome and easily forgotten though, making Genesis a hit or miss function. The inventory system is simple, players will equip their chosen guns (up to four may be equipped at one time) which can be cycled through easily and health can be applied at any time in-game by pressing a button, as opposed to going into the inventory and manually equipping a weapon or consuming health. New guns can be found throughout the environment as the story progresses. Guns can be upgraded at certain stations throughout the game with upgrade packs found throughout the game, these upgrades include increased damage and firepower as well as other helpful perks. If the player decides that they wish to remove an upgrade to replace it or use that upgrade on another weapon, they can do so at any upgrade station with ease.

Included in Revelations is Raid Mode, which is a multiplayer mode that can be played aside from the game’s main campaign. Raid is a cooperative multiplayer mode in which players work together to survive waves of enemies. Players select the level they wish to play on, the characters they will play as, and the weapons they will use. All of these things can be unlocked through the campaign or in Raid Mode itself. Raid can be played alone, online with friends, or online with random players.


Resident Evil Revelations was originally released for the Nintendo 3DS and was later ported over  to consoles and PC. The console/PC version of the game looks amazing graphically considering it was originally a handheld game, which is refreshing visually. When looking at a side by side comparison of the two versions it is clear that there was a lot of work put into the console/PC version, the game looks and feels smooth and optimized making it seem like is was meant for consoles/PC. Dialog is lacking and borders on annoying at times. Characters will say painstakingly obvious things or pointlessly reiterate previous discussed ideas multiple times. Voice acting is bland, but not terrible. A few of the main characters seem to have much more talent behind them than others and it can be very obvious at times, though it does not take away from the game as a whole. Audio is well done, the sounds of the enemies and the environment are realistically creepy. Ambient music is stimulating, not overpowering, and does a great job of being direct while not taking the player out of the game. Overall, the presentation of the game is very original and while it can be cheesy in some aspects it feels very much like a true Resident Evil game.

Scoring Breakdown:

  • Story/Plot: 7
  • Gameplay: 8.5
  • Visuals/Presentation: 8
  • Length: 9-12 hours
  • Entertainment Value: Moderate/High
  • Replayability: Moderate

Final Score: