The Walking Dead: 400 Days – Mini-Review

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The Walking Dead: 400 Days is the newest DLC installment for Telltale Games’ award winning game The Walking Dead. The game focuses on intense storylines and character development while allowing players to make choices along the way. These choices affect the game and are numerous, some difficult some easy, but each choice shapes the game into a unique playing experience for each individual player. 400 Days is no different.

400 Days focuses on five individual mini-stories and therefore five separate characters,all stories taking place within the first 400 days after the initial zombie outbreak. All five stories are unique, though they do intertwine in both subtle and blatant ways here and there. None of these stories connect with the base game’s storyline involving Lee and Clementine. Each character you play as will face a different set of hardships, making you play and chose differently for each character. Just like in the base game, players should expect tough choices and unique experiences. Having each character struggle with a different lifestyle and goal makes 400 Days entertaining while keeping players on their toes.

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The gameplay is the same as in the base game, heavy story and little playable action. Don’t get me wrong, there is plenty of action but this isn’t your typical game, if you have already played The Walking Dead then you will fit right in. With each mini-story being different, players have the option to change-up their playstyle in between each segment. In fact, there’s really no way around it. Each character has a different backstory and goal, most of which are unknown to the player but we must make decisions regardless. The unknowns either stay unknown or become known, either way you can expect to be stuck between a rock and a hard place at some point.

What I found to be the best part of this DLC was the variety. In the base game you get five chapters but one main story. Some of the mini-stories in 400 Days are truly mini – one or two are only 15-20 minutes in length, maybe shorter. While it’s hard to get to know the character you are playing as, being forced to make life or death decisions for the character and others around them is intense. It’s a whole new experience from the base game and for that I must commend it. Also, I appreciated the way five stories were fit into one episode without it feeling crowded or awkward.

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The downside, if you could call it that, is that there are a good deal of things that continue to remain unknown. What was in the black bag in Bonnie’s story? What happened to the people at the truck stop after Shel leaves? What did Wyatt and his friend do to aggravate Nate? I personally found these questions bothersome at first, but learned to get in tune with the fact that it evokes more thought this way. I prefer to use my imagination when playing a game like this, but some might not appreciate it as much as I do.

Overall, I believe that the 400 Days DLC was worth picking up if you enjoyed The Walking Dead. The DLC is about one and half to two hours long and costs $5. You can find it on the PC, PlayStation 3, and Xbox 360. Honestly, I think this is a great way to keep players busy until Season Two arrives.

3 thoughts on “The Walking Dead: 400 Days – Mini-Review

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