Ken Levine, creative director and co-founder of Irrational Games, announced today that he will be parting ways with the development studio. All but about 15 employees will be laid off and Irrational Games as we know it will be disbanded as Levine moves on to a new endeavor with Take-Two Interactive.
Irrational Games is mostly known for their development of the Bioshock series, a major hit across the world of gaming. Next month the studio will be releasing the third DLC for Bioshock Infinite, Burial at Sea: Part 2, which is to be the final DLC for the game as well as the studio. Irrational Games houses about 200 staff members and all but 15 are to be laid off. Luckily they are being given time to created their portfolios at the studio and will receive financial support. They will also be given interviews with other Take-Two studios as well as third-party studios, so it’s likely that most if not all of them will be able to find work elsewhere.
Ken Levine plans to take a “smaller, more entrepreneurial endeavor with Take-Two” as he writes in a message posted on irrationagames.com;
“Seventeen years is a long time to do any job, even the best one. And working with the incredible team at Irrational Games is indeed the best job I’ve ever had. While I’m deeply proud of what we’ve accomplished together, my passion has turned to making a different kind of game than we’ve done before. To meet the challenge ahead, I need to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers. In many ways, it will be a return to how we started: a small team making games for the core gaming audience.
In time we will announce a new endeavor with a new goal: To make narrative-driven games for the core gamer that are highly replayable. To foster the most direct relationship with our fans possible, we will focus exclusively on content delivered digitally.”
We can hopefully expect to hear more soon on what this new team of Levine’s will be working on and what kind of games they plan to put out. “More narrative-driven games for the core gamer” and “content delivered digitally” are both interesting quotes that lead to many questions. Hopefully all these questions will be answered soon enough.
It’s never good to see such an iconic development studio disband like this, especially not one who has created one of my all time favorite game series’. As a huge fan of the Bioshock series I will be sad to see them go but at the same time I am excited to see what the future holds for Ken Levine and his new team. It isn’t as if I wanted Irrational to continue making Bioshock games, in fact I was hoping that Infinite would be the last, so I am very hopeful. I have a lot of respect for Ken Levine as a creative director and I can’t wait to see him future work.
It’s also very comforting to see that those who are to be laid off will get a chance to find another job at a different company almost immediately as well as be financially supported in the time being. It’s always a huge bummer when development studios make lay-offs or are disbanded and all the employees in turn are left jobless. I wish the best for the employees at Irrational Games as well as the best of luck in their future endeavors.