My 2 Cents on the Diversity in Video Games Discussion

After this year’s E3 events the internet was abuzz with talk about diversity in video games and whether or not we should be seeing more of it. Some argued that it doesn’t matter while others stated that it not only matters, but is extremely important. A lot of the hubbub began after the trailers and gameplay footage from Assassin’s Creed Unity, Ubisoft’s next installment in the Assassin’s Creed series, started to roll out. The game features four characters which are seen throughout the game via the four player co-op. While players only see themselves as one main character, Arno Dorian, they see their friends as the other three. All four characters are not only male but they are also Caucasian in appearance which generated two questions: why are there no females and why are they all white?


Assassin’s Creed Unity is lacking in the female department as well as in the racial diversity department, both departments that have been visited in past games of the series (ie Aveline and Connor). Because of this fact, Ubisoft was put on blast by fans who wondered why they chose such a bland cast of main characters as opposed to a more diverse one, as they have done in the past. Ubisoft’s response was a bit of a joke as they claimed they couldn’t add female avatars due to “the reality of production”, meaning that it takes more time and work to animate and add females to the game, according to Ubisoft creative director Alex Amancio. To me, the “reality of production” sounds more like the reality of a deadline, but that’s neither here nor there. The response by Ubisoft has received plenty of criticism from within the game development community, as well as among the gamers. Even Patrice Desilets, former Assassin’s Creed game designer, has said that “With all the time, money and people on that project, you could’ve done it” in regards to adding females to Unity. This merely highlights the actual reality of gaming: that video games are drastically lacking in diversity and not just within the Assassin’s Creed series.

This situation brought to light the fact that not only are games continuing to a feature predominately male cast, they are also featuring mostly white males. It was obviously noted that Unity is coming up short on female representation, but the conversation has turned towards a general discussion on diversity in which the exclusion of varying races and ethnicities is being brought up. Anita Sarkeesian of Feminist Frequency posted a video on her Facebook page from Jonathan McIntosh’s YouTube channel that helps to illustrate this point:

It is relevant that some of these characters, such as Batman and Geralt of Rivia, stem from well established source martial and therefore have their appearance not because developers chose for it to be that way, but rather because they were already established to look as such. That may be an issue in and of itself, but not the issue I am here to discuss. What is most notable about the video is that most of the characters shown did not come from well established source material, they were developed to have overdone and bland appearances for whatever reason. This doesn’t mean that these characters are poorly written/animated, that the games they are featured in are bad, or that developers are inherently sexist or racist in any way, it just means that there is a notable lack of diversity. Period. The benefit of having more diverse casts in video games is having more dissimilar games in general. Different characters of varying genders, races, and even sexual orientation create different stories and narratives. These characters will have different backgrounds and varying goals which in turn creates a more diversified experience for the gamer; it’s not playing the same character over and over again – it’s new people with new interests and varied outcomes in every game which benefits everyone, in my opinion.

I mostly talk about feminism in gaming and I know that I have brought the lack of female protagonists in gaming to light before, but one thing I have yet to touch on publicly is my thoughts on the lack of racial and ethnic diversity in video games. In my opinion developers are choosing to stick with white males because it’s the default, a standard that was set long ago which just hasn’t been important enough to change until recently. That is the case with males superseding females in leading roles and I think it’s also what halts the inclusion of racial and ethnic diversity in video games. People may not think that the majority of game protagonists being white is an issue, much like how people don’t think the lack of female protagonists is an issue, but it is. As I stated above, the lack of variation in video games stems from using the same type of characters – white males – as main protagonists in the majority of games. Whether or not we actively see it as a problem, once you start to think about it in more depth and actively comprehend the issue you will understand how creating a more diverse cast would make a difference in the game’s narrative.


One character that came to mind when thinking about this topic was Nilin from Remember Me. Nilin was not only a female protagonist in a brand new IP, she was also a half white and half black, racially. She herself was very diverse and she brought an equal amount of variation to the game through her personal experiences. The same can be said for Faith and Wei Shen, from Mirror’s Edge and Sleeping Dogs respectively, who are both Asian protagonists in their own games. Connor from Assassin’s Creed III is Native American and Aveline from Assassin’s Creed Liberation was of French and African heritage. Lee from Telltale’s The Walking Dead is black, as is Clementine from the same series. More characters like these need to exist, you’d be surprised at how few characters who showcase diversity outside of the “white male” default are in video games. This is not to say that there should be no white or male characters, but we really shouldn’t be able to easily pick 40 characters out of a 3 day conference who are all white males.

Aisha Tyler made some statements regarding diversity in gaming this past week and one quote of hers that particularly stood out to me was when she stated “Gamers have to DEMAND change, both with their voices and their pocketbooks”. This statement couldn’t be more accurate, developers will keep making these bland character appearance choices until we start to speak up and demand a change. Sitting on the sidelines or being on the side that says “Well I barely notice it so whatever” just shows the developers that they don’t need to change. They are still making money and no one is complaining so why bother taking the time to diversify their next game’s cast?


We as gamers need to educate ourselves further on the topic and form educated opinions on the subject at hand. Developers wont change it up until we make them so speaking up is key, and the more informed you are the better your points will come across. If speaking up in vocal or written ways isn’t your thing, then use the other options at your disposal – your free will and finances. It may sound drastic to some people but not buying a game is a form of protesting the game in general. For example, I don’t buy games that are blatantly sexist or offensive in any way to me. It’s my way of saying “No, I will not support your sexism/offensive decisions by spending my hard-earned money on your game”. Of course my one purchase doesn’t affect the developers or publishers in a direct way but if we all stand together it will affect them and a positive change for more diversity will start to show. Video games are developed for us, the consumers, and if we strongly demand a change then we will eventually see it take effect.

All in all, it doesn’t matter how you chose to take a stand, all that matters is that you take the time to care – even if it’s just a little bit. Apathy and a general lack of compassion towards issues such as these is a real issue in today’s society. Let us stand up and speak out for what is right, diversifying video games is a must and we the gaming community demand it. We shouldn’t have to settle for any less simply because “that’s just how it is”.

18 thoughts on “My 2 Cents on the Diversity in Video Games Discussion

  1. Great post. I am with you. I don’t want to support a gaming culture where protagonist is defined not as ‘main character’, but instead as ‘main white, male character.

    I want new stories, new points of view, and fresh spins on old ideas. That most certainly means including other races, genders, cultures, and sexual orientations.


  2. Yeah, me here again. I… I honestly want to say that I know what you mean, but I really don’t. It’s simply the wrong genre. The RPG:s I’ve played have allowed you to customise what you want (Elder Scrolls, Pokémon, Dragon Age), but I can’t claim to have played many RPG:s. I did play the first and the second AC, but I didn’t enjoy Ezio’s character as much as I did Altaïr’s (honestly, with the kind of nonsense the Italians have had to face recently that might as well be racial diversity).

    Similarly, the FPS I’ve played (Battlefield) allows you to customise your character. Again, not many FPS. Then, there are the old Nintendo classics of course, but games and characters 20 years old can’t possibly be expected to adhere to recent developments. I mean, Mario can’t just randomly change skin colour or gender, that’d be ridiculous (Pokémon is different as they have a different protagonist every time, and as of Gen VI you can customize your character).

    The other games I’ve played… well, there’s not much to say, you never really get a look at your own character in the Grand Strategy genre. The RTS I play is mostly Age of Mythology, and that game has diversity as well (which is surprising considering its set in the ancient world, where they actually have an excuse not to have diversity).


    • I don’t know what you mean by “It’s simply the wrong genre”. I wasn’t aware that there were specific genres in which diversity doesn’t make sense. Every genre has room for diversity, that’s a fact.

      RPG’s that allow you to customize your characters gender/race/etc. are great at allowing players to have as much diversity as they want, or at least create a charcter that looks like them or is like them. I’ve never played an FPS that allows you to do anything other that customize your gear. You mentioned Battlefield, which is a game I play often, and in that game you are forced to play as a male, changing race/culture depending on what map you are on, and only being able to customize your weapons and the color of your uniform (mainly other shades of camo).

      As I said in my article, I don’t expect characters like Mario, who has a long, well established line of games in his name, to change. It seems like you maybe aren’t playing a variety of games, but plenty of games of all genres are played in the third person which allows you to see your character. Either way I don’t think it matters if it’s first or third person, you usually know who you are playing as due to cutscenes and the like so diversity still matters. There really isn’t an excuse, saying that you don’t see the character wouldn’t make it ok to have the same character in every game, would it?

      My point still stands, just because we are making progress with diversity and some games have diversity doesn’t mean we should stop there or that where we are is good enough. I felt as if I made it relatively clear that diversity does matter and that we should be seeing more of it as more games are announced/released. It’s not just gender, it’s also race and ethnicity. All of which are crucial to creating varied casts of game characters.


      • Hmm? I suppose you can’t change gender in Battlefield (though, different races and such can be applied on the PC version at least). The wrong genre is Grand Strategy, the genre I mostly play these days. In Grand Strategy there is either little room for diversity because there are no characters shown, or there already is diversity in such a scale that should you apply more diversity you’d end up with aliens. In EU IV, all you know about your ruler is his or her name and his or her administrative, military and diplomatic score. As EU IV is the game of choice for me (I like CK II a lot, but I don’t play it nearly as much as EU IV), all I ever see of the rulers through out the game is their names. There isn’t even a clearly defined player character.

        I’m not disagreeing with your point, I agree that games need diversity. At no point did I say that I wanted diversity to decrease, increase or stall. All I said was “I play games where you never get to see the player character at all, and some games which do feature diversity”. I’ll be straight with you: I don’t feel qualified to make an assessment. That is to say, I have never encountered a lack of diversity and found it to be an issue (well, I have once found a work of written fiction written by a woman starring only males, which was odd). I am well aware that people have experienced it, I believe such a problem exists, but I have never experienced it.


  3. It’s really odd to me that Assassin’s Creed of all games was the game to spark this controversy. A series where every protagonist has a different ethnicity and/or race, half of them are not white, not most like you believe. Altair was Syrian (not white) in a game set in the middle east. Ezio was an Italian from Florence. Connor, Native American fighting the American Revolution. Aveline, French African from New Orleans. Edward Kenway a Welsh pirate and Adewale a former slave from Trinidad. Lastly we have Arno a white Frenchman fighting the French Revolution. Notice how their origins/settings and ethnicity/race correspond? These are not minorites cast into settings where they can’t reasonably be expected in. If it had been a white man fighting the Mexican Revolution or in feudal Japan I could see that as a problem. It is frankly bizarre to me to think that if a story like The Three Musketeers was penned today people would call it racist because they were all white.

    In regards to there not being any female representation until recently, from what I recall the animus tracked Desmond’s ancestors the way we track lineage, through the male Y chromosome. It was a bit of science fiction based in science fact. The story recently retconned this limitation and now basically anyone can access Desmond’s ancestors male or female, because his DNA is in the cloud or something. The overarching plot jumped the shark a long time ago for me, so I don’t pay it too much attention. Point is, there is now no reason why we can’t have more female heroes. I believe it’s likely we’ll have a female lead in some AC:U DLC given the important role women played in the French Revolution.

    Let’s be honest here, the mistake Ubisoft made was sending a PR team who were not prepared enough to explain why exactly they had to cut a female character. Instead we got poorly formed excuses about why they made the decisions they did from people who were not directly involved. The reality of a deadline IS the reality of game design, well for most AAA games anyways. Like a Stark in Winterfell, there must always be an AC game in the holiday season (sorry GoT reference). Clearly it wouldn’t have been twice the work, but it was work they couldn’t fit in the deadline so it was scrapped. What ever the reality may have been, I don’t care what any source other than the horse’s mouth has to say about it, everything else is hearsay.

    As for diversity, I can only say for me personally that it doesn’t affect my purchases. If the game is interesting I’ll buy it regardless of the MC’s genitals. However, there was a point in my life where I felt these characters represented me (days long gone) so representation IS important. But like Aisha said, we need to put our money where our mouth is and support it. We shouldn’t hold a single developer/game accountable for the unfortunate state of the industry. When you look at cases like Remember Me and see the developer going bankrupt. Or how the critically acclaimed Tomb Raider, a long standing IP, took nearly a year to turn a profit. AAA development has become bloated and risky all around. The free market is telling them a single female lead is a risk unfortunately. We have to show them that they can be successful and there is a demand for it.


    • When talking about the AC say I say the characters mostly look white because they do, I apologize if it didn’t come off the way I meant for it to, but regardless of the way their races or ethnicities are written, they maintained a very white skin tone when most of them weren’t supposed to, based on their ethnicity or origin. That’s not to say I am stupid enough to think they are all Caucasian, but the 4 in Unity sure look that way. Even Altair looked white in the first AC game, despite him looking different in Revelations later on. Again, that’s not really a bad thing as there are plenty of Italians or Middle Easterners who have a white skin tone and I also didn’t solely seek out the AC series when it comes to diversity. I believe I mostly only talked about Unity and then mentioned ethnic characters like Connor and Aveline. It’s over the top to say that if The Three Marketeers was written today it would be called racist. Making comments about the appearance and typical ethinicity of most video game characters (not just the AC series, as I stated in the article) isn’t the same as saying that everyone who makes a white character is racist. I don’t think developers are racist at all, rather unimaginative. I can’t see where everyone is getting these notions that people who want diversity are saying everyone is racist and sexist, maybe I’m missing something. I don’t mean to sound combative here but I’ve been getting this type of response a lot and just don’t understand it is all.

      I didn’t really want to talk only about AC since my article only briefly touched on that and I’m not very familiar with all the games. I know there have been 8 AC games to date (not including Unity) and only one female protagonist, which is sad and desperately need to change if they plan to continue this series. Deadline are in fact a real issue, I don’t dispute that, but that in itself is another problem. A fair amount of games are released with glaring issues due to deadlines and need large patches or fixes later on. They could forego that whole dilemma by not being so strict in the deadlines and allowing for wiggle room. This is why I don’t get upset when games get pushed back because some games just need more work and I’d rather wait and have a game worth playing. The fact of the matter is that deadlines make for poor excuses when it comes to the inclusion of females.

      I have also seen a lot of the “the story is what matters, lack of diversity isn’t much of an issue” mentality, which is partially true. The narrative is the most important aspect of the game but diversity, to me, is equally important. As I mentioned in the article, stories can only get better with more diversity. I think people are becoming too selfish, thinking they are the only ones that matters and if they like the game(s) then that’s all that counts. I like to think about the underrepresented people like females, people of color, homosexuals, etc. since they play the games too and deserve to have characters that represent them. Not saying you are this way but your comments reminded me of people coming out of the woodwork lately with mindsets like these.

      Anyway, thanks for the reply 🙂


      • It’s seems like we’re just talking past each other here. It’s my fault and I apologize. I was just venting my frustrations with the commentary I’ve seen in this AC:U controversy. Yes people are calling them lazy, sexists, misogynists, etc. You can see it on their facebook and all over the internet. I can understand the disappointment over a female character being cut, but the rage and accusations are unnecessary. But I’m dropping that and getting back on topic.

        I’m not adverse to more diversity in protagonists because I understand the representation argument. But you’ll have to clue me in on how it would improve gaming narratives. Your article is very vague on this point. Racial and gendered issues are not a focal point of video game stories, even to those that cast women and minorities. Lee in TWD was black, but that had no baring on the story. He could’ve just as easily been white. The reverse is true for white protagonists. This is demonstrated in games that are race and gender neutral. In the end, they’re going to have the same motivations for their adventure: revenge, love, saving the world, and so forth.


      • What I mean by varying narratives is that, like I said, people with diverse backgrounds can bring that diversity in the the game narrative. Of course characters that already exist do bring whatever they happen to bring to their own games and that’s all fine and dandy but if the “white male as default” trend keeps going I don’t see how much diversity of story can continue to happen in the future, since all the stories will have been done and the like. People don’t have to agree, and I doubt you will given your current opinion on the subject, but I truly believe that in the future, if things remain the same, there wont be a whole lot of diversity when it comes to narratives. If all the characters are interchangeable (not that they all are, but it some cases it’s getting that way) how will games continue to be different from one another? There are already games out there that are different games with different characters but they have the same basic plot with one or two differing aspects. It’s not too common right now, but I see it happening more in the future if no one bothers to add a little diversity.

        It’s not just the color of someones skin, sure Lee’s story would have been the same if he was white but characters like Wei Shen for example would have different stories. Maybe not drastically different, but a white undercover cop in China wouldn’t really be the same or hold the same weight, in my opinion. It’s more about culture, bringing games to places that aren’t typically gone to in a global sense or having characters with different cultural backgrounds and/or experiences based on that culture. This isn’t only an issue with games either, I’m noticing this trend being way more prevalent in the film industry currently.

        My point was vague since it really had little weight on the rest of the article. I don’t really need to explain a new outcome in order for people to understand that more diversity would be a good thing. To be honest, even if outcomes or stories didn’t change at all, diversity would still be a positive aspect of game development. To sum it up, sure skin color doesn’t really matter in the big picture but I think culture does, adding say an African or Spanish culture into the mix, for example, would be a nice change of pace from what we are seeing now. I’m not saying that any games featuring white characters or Caucasian culture shouldn’t exist, but it wouldn’t hurt to add a little something different and new. The AC series has done a great job with this, bringing a game to a historical time period in different cultures and countries really adds something to a game, for me.

        Another point that a lot of people make on the issue is players having relation to a character. A female may relate better with a female character, or a Hispanic person may relate better with a Hispanic character. I don’t agree with that fully considering I have a fine enough time relating to men or people of varying races if the story is good enough, but I do agree to an extend since I think that there is a little part of me that relates better with female characters than males, and finding gaming role models that are female or of color can be pretty difficult.


  4. You know, I don’t think voting with your wallet really is a valid tactic. When the vast majority of AAA gaming is dominated by white male stories it becomes a choice of suck it up or don’t play at all. Nowadays there is the indie scene which is growing immensely, and I think even putting a bit of pressure on the industry to change but I still don’t believe any sort of grass roots campaign to not support certain games will put them off. In the grand scheme of things will they even notice a few hundred or thousand less sales.

    Discussion and creating a dialogue around these points is the most important thing right now, making it enough of a hassle or something that gives enough negative press wherein they do end up believing it could harm sales and that’s where I think the media is going with this. It’s great to see what started in blogs is now being constantly repeated by the larger sites.


  5. Had to make a new reply, because the other thread was too long I guess.

    “My point was vague since it really had little weight on the rest of the article.”

    You’ve got this reversed in my opinion. It had little weight in your article because it was vague. My opinion is malleable, but I don’t accept arguments on faith. I’m not asking you construct a future where there are more ethnic characters in lead roles. You can at least explain why a character’s race was relevant to the story in the games that already exist in the here and now.

    I know there are exceptions, games that actually try to explore culture and history. In these cases, race and ethnicity are relevant, but their stories are not necessarily better than others. AC does a great job of this, as I showed in my first post, everyone of them featured a character that was racially and ethnically appropriate for their setting. Most games aren’t based in our history however, they’re far detached from our reality, they’re fiction. In these cases, it’s my opinion that race and ethnicity are irrelevant.

    The reason video game leads are mostly white is not because developers lack imagination. How much imagination does it take to include a culture that already exists in the first place? What it really takes is a deep understanding of those cultures. And there’s the rub. These games are made in predominately white countries, by predominately white developers, and sold to predominately white consumers. It’s the same reason you won’t see a lot of white characters in Chinese cinema. We also tend to reject cultures that don’t jive with our own, it’s the reason why Japanese games have been relegated to niche-status in the western market.


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  8. I agree with you. There is a need of Diversity in video games. But I don’t agree on how this need is expressed. Taking Assassin’s Creed Unity. A game out of a series which always takes a protagonist from a different culture. Altair, Ezio, Aveline, Connor, Kenway and now Arno. All from them differ in their origins. Their skin color differs in lesser points and their gender only once. I totally agree that here is still a lot space for improvements.

    As people can see it is still always one gender and one origin. Even in Remember Me and Mirror’s Edge we still have one single character. There is no diversity inside one of those games. The diversity comes when you see those games in comparison to other games. And this is what I critizise on the approach. With the AC:U topic people asked “why there aren’t female characters in addition”. It’s not like they wanted a female protagonist or a protagonist with a different skin color. People complained about the miss of additional characters to Arno with a different skin color and gender. And looking at this you will realise that the first answer from Ubisoft start to make sense. Each character in addition will bring a lot more content to the existing game, because each of them has to be hanfled differently. Animations is just a blink of those additional content. There is a need for additional story. Need for additional voice over. AC pays a lot attention to authenticity. And females or people with a different skin where handled differently at those times. Adding additional characters with different gender or skin color without additional characteristics and situation related content will lead to a simple “repaint”. Is this the diversity people want? A “white” guy in in a “black” skin? A guy in a females body?

    You mentioned Batman and the Witcher as examples. And I don’t see the difference between Geralt to Rivia and Arno. Both are unique characters with a unique origin and story. Both are created by the writer to be protagonists in their story. Same goes gor Aveline, Connor, Ezio, Faith and Nilin. And in none of those games we see other characters going through the same story. Even Catwoman is a sidekick in Arkham City.

    I am for more diversity, but not in one single game. Only if the game is centered around this diversity like Elder Scrolls games for example. And I am against the approach taken here. It looks like people demand a simple “repainted” additional body and they call it diversity. Fight for proper diversity and not for a simple reskin.

    And fight with your wallet. Buy games which use female protagonist at release for the full price. It is nice to see people talking about diversity. And it is sad to see that Mirror’s Edge marely made it break even. To see Remember Me not reaching this break even at all. Or Assassin’s Creed Liberations making the break even hardly. I am thankfull that EA decided to continue ME without paying attention to the sales of the first game. And I am sad about Remember Me not getting a sequel because the first game didn’t pay off.


    • It seems like we mostly agree on everything, as you said a lot of the same stuff I did, just in a different way. I’m curious, you don’t agree with how I expressed my opinion about diversity in video games and I’d like to know what about this article/my opinion is disagreeable?

      I feel like people have been taking my mention of Assassin’s Creed Unity way to seriously, this article was a long time coming and my use of the Ubisoft/AC situation was simply because at the time it was a prominent example. I don’t think it’s necessarily wrong for AC:U to have an all male cast, if that’s the way the story works then whatever, I just think they could have written the story to have a female character if they really wanted to. Their excuse was sloppy, regardless of how truthful it was (which is arguable). Regardless, they are not the problem, the simply sparked the discussion at the time.

      I understand your point about “repainting” a character, and I agree. But I think that you are possibly missing the fact that these characters are all created one way or another, it’s not beyond the question to argue that maybe the character should have been created in a different way. The problem is that when white, heterosexual males are leads in most games it leaves out characters that people of various genders, sexual orientations, and races/cultures can relate to.

      All I’m saying is that it shouldn’t be foreign to us to see more female leads or people of various diverse backgrounds leading in games. Characters shouldn’t be changed in any way to accomplish this, Arno was written the way he was written and that’s fine, but in the future maybe more developers can choose to create characters with a little more diversity. Again, it seems like you mostly agree and we are on the same page, but I’m simply clarifying a few things here.

      Thanks for the reply! 🙂


      • In the future more developers will do this for sure.

        I agree with you complitely. And I like you asking me why certain people tend to take your AC:U reference to serious.

        1. It is a serious topic.
        2. The reference was this news about the miss diversion in AC:U. And i tired to explain that this exact debate in the news you reference to is the wtong approach. Because the damand was “putting female characters besides the male one Arno”. The other examples you use have a different approach then the AC:U topic. Some of them actually take the complete oposite direction.

        In short. AC:U is not a good example to critizise the miss of diversity or females. The series itself is a good example for “good way to have diversity”

        AC should have beeing used as a pro example and not as critic, which is also a bad one. Not here, but more the initial debate. “Male, white is the lead in games” and using AC for it is quite contra productive.

        I see it at so many point where you see the approach of AC:U as “it is fine” or by finishing some of your statements as “clarify some things”. And I think this clarifying and explaination are needed because AC:U is not a good example for a miss of diversity.

        It feels the same way like the first reaction of Ubisoft. It feels “slopy”. Really no offence here. I am someone, who like things to be done properly and nearly perfect to get the best outcome 🙂

        But on all other topics I agree with you.


      • I see what you’re saying, but again I only used AC:U as an example due to it’s prominence in the news/media at the time. I suppose that you’re right and it isn’t the best example, but I didn’t really mean for it to be. It was simply a topic starter 🙂


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